Abstract strategy game

Results: 218



#Item
31Stock market / Financial markets / Investment / Day trading / Investment strategy / Technical analysis / Short / Market timing / Trading strategy / Rate of return / Stock / Futures contract

A Game-Theoretical Approach for Designing Market Trading Strategies Garrison W. Greenwood and Richard Tymerski Abstract— Investors are always looking for good stock market trading strategies to maximize their profit. U

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:33
32Game theory / Subgame / Solution concept / Extensive-form game / Nash equilibrium / Information set / Epsilon-equilibrium / Strategy / Subgame perfect equilibrium / Bayesian game

Solving Imperfect Information Games Using Decomposition Neil Burch, Michael Johanson and Michael Bowling Computing Science Department, University of Alberta {nburch,johanson,mbowling}@ualberta.ca Abstract

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Source URL: poker.cs.ualberta.ca

Language: English - Date: 2014-06-09 17:40:22
33Game theory / LemkeHowson algorithm / Bimatrix game / Nash equilibrium / Symmetric equilibrium / Symmetric game / Zero-sum game / Strategy / Polytope / Risk dominance / Abstract polytope

Econometrica, Vol. 74, No. 2 (March, 2006), 397–429 HARD-TO-SOLVE BIMATRIX GAMES BY RAHUL SAVANI AND BERNHARD VON STENGEL1 The Lemke–Howson algorithm is the classical method for finding one Nash equilibrium of a bim

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Source URL: www.maths.lse.ac.uk

Language: English - Date: 2006-03-03 11:56:34
34Bots / Windows games / Linux games / Video game genres / Video game bot / Video game development / Internet bot / Spring Engine / Real-time strategy / Unreal Tournament / Strategy video game / Cheating in video games

A Study on Human like Characteristics in Real Time Strategy Games Johan Hagelb¨ack and Stefan J. Johansson Member IEEE Abstract— Computer controlled characters (N PCs) are important in any video game to make the game

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
35Abstract strategy games / Gomoku / Irensei / Artificial neural network / Pente / Board game / Coevolution / Renju / Atari

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:41
36

Modelling and evaluation of complex scenarios with the Strategy Game Description Language Tobias Mahlmann, Julian Togelius, and Georgios N. Yannakakis Abstract— The Strategy Game Description Game Language (SGDL) is int

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Source URL: www.lighti.de

Language: English - Date: 2011-08-22 17:27:00
    37Evolutionary algorithms / Evolution / Cybernetics / Mathematical optimization / Scientific modeling / Genetic algorithm / Evolutionary computation / Fitness landscape / Evolution strategy / Multi-agent system / Agent-based model / Reinforcement learning

    Online Evolution in Unreal Tournament 2004 Matthew Patrick, Student Member, IEEE Abstract— Traditional approaches to game AI often feature behaviour that is scripted and predictable. Previous attempts at adaptive AI ha

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    Source URL: game.itu.dk

    Language: English - Date: 2010-08-10 12:41:00
    38Windows games / Reinforcement learning / Q-learning / Civilization V / Civilization IV / Artificial intelligence / Machine learning / Civilization / Freeciv / Learning / AI War: Fleet Command

    Using Reinforcement Learning for City Site Selection in the Turn-Based Strategy Game Civilization IV Stefan Wender, Ian Watson Abstract— This paper describes the design and implementation of a reinforcement learner bas

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:38
    39

    If two were three, what would Hex be? Alex Fink∗ Hex is an abstract strategy board game with appealingly simple rules, invented by Piet Hein in 1942 and independently by John Nash in 1947, and first disseminated by Mar

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    Source URL: 000024.org

    Language: English - Date: 2015-05-10 07:30:06
      40Game theory / Price of anarchy / Congestion game / Nash equilibrium / Bayesian game / Strategy / Solution concept / Best response / Risk dominance / Correlated equilibrium / General equilibrium theory / Price of stability

      The Price of Anarchy in Games of Incomplete Information∗ Tim Roughgarden† April 18, 2014 Abstract We define smooth games of incomplete information. We prove an “extension theorem” for

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      Source URL: theory.stanford.edu

      Language: English - Date: 2014-04-19 00:58:55
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